Mohammad Soleimanifeijani

Mohammad Soleimanifeijani is a architect and filmmaker based in Los Angles. Born in Iran, he started to learn Architectural design in Isfahan; later he had this chance to move to Los Angels to master his training under the supervision of some leading architects like Hernan Diaz Alonzo, Marcelyn Gow and Tom Wiscomb at SCI-Arc. After graduation from SCI-arc with a master of architecture degree and because of his interest in storytelling and design, he continued his education in the Postgraduate Master’s program in Fiction & Entertainment at the same institute where he was awarded a scholarship, which enabled him to explore his passion for visual storytelling.
During that year He wrote and directed his first short film Deep Dive by the advice of some well-known names in the speculative design and entertainment industry like Liam young,David Ruy, Ben Ben West, Geoff Manaugh, Christian Scheurer, Paddy Podesta in various steps.
Currently, he is involved in various design for architecture film and game projects.
Contact
Los Angeles, CA, 90013
solei.mohammad@gmail.com
(+1)213-440-1918



EDUCATION AND TRAINING

Master of Arts: Fiction and Entertainment
Southern California Institute of Architecture - Los Angeles, California, US - 2018
Master of Science: Architecture Southern
Southern California Institute of Architecture - Los Angeles, California, US - 2017
Bachelor of Science: Architectural Engineering
Danesh Pajoohan University - Isfahan, Isfahan, Iran -2014

EXPERIENCE

Internship  /  Xefirotarch - Los Angeles, CA        2017
Junior Designer / KRDS studio - Tehran, Iran   2014-2015
Junior Designer / Faratarh - Isfahan, Iran          2013

PUBLICATIONS & EXHIBITIONS

2019- Deep Dive, featured in Official website of Los Angeles Film Awards  
2019- CGI 3D Animated Trailers: "Deep Dive", TheCGBros
2018- FRAYED & REFIND , Suckerpunchdaily
2018- Deep Dive, the premiere screening with a panel discussion at sci-arc, Panelists included Ane Crabtree, costume designer for Hulu’s groundbreaking series Handmaid’s Tale, Alex Macdowell, worldbuilder and production designer for films such as Fight Club and Minority Report, Claire Evans artist and lead singer of the band Yacht, Jamin Warren, cofounder of videogame arts and culture company Kill Screen, Brain Merchant, author and editor at Motherboard, VICE's science and technology outlet, Patti Podesta, Production designer for film and the recent series American Gods, Keely Colcleugh director of creative visual agency Kilograpgh, Andrew Thomas Huang, artist and director know for his Bjork music videos and Timothy Williams, designer and animator for games and film.
2017-FRAYED & REFIND, published at Celebrating the Marvellous: Surrealism in Architecture (Architectural Design) 1st Edition

2017- FRAYED & REFIND, presented at the Graduate Thesis Weekend - SCI-Arc (11 critics inc. Thom Mayne, Hernan Diaz Alonso, Marcelyn Gow, Ferda Kolatan, Marcelo Spina & David Ruy)
2017- FRAYED & REFIND, exhibited at SCI-Arc Graduate Thesis: 'Miniatures 2' at Hauser & Wirth, Los Angeles
2017- DEADS ARE ALIVE, published at Onramp No. 5  A collection of student work for the Southern California Institute of Architecture (SCI-Arc)
2017- Gaming Camp, exhibited at SCI-Arc spring show 2017
2016- DEADS ARE ALIVE, triptych animations presented at SCI-Arc Finals
(14 critics lead by Thom Mayne & Hernan Diaz Alonso)
2016- DEADS ARE ALIVE,presented at SCI-Arc
(critics: Hernan Diaz Alonso, Wolf D. Prix, Casey Rehm, Marcelyn Gow & Marcelo Spina )

HONORS

2019 - Best Sci-Fi Short movie for Deep Dive, Los Angeles Film Awards
2018 - Graduation with Distincation, SCI-Arc
2017-2018 – Admissions & Continuing Merit Scholarships, SCI-Arc
2016-2017 – Continuing Merit Scholarships, SCI-Arc

DIGITAL SKILLS

-Advanced in modeling, lighting, texturing and camera animation in Auto desk Maya -and 3ds Max with V-ray
-Advanced in digital compositing in Nuke
-Advanced in camera tracking in PFtrack
-Familiar with particle simulation in Auto desk Maya and Real Flow
-Advanced in Adobe Suite –Photoshop, Illustrator, After Effects, Premiere
-Advanced in modeling and texturing in Zbrush
-Advanced in modeling in rhino and procedural modeling in Grasshopper for Rhino